%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: MiniMap Blitter
  m_Shader: {fileID: 4800000, guid: 72953fddbdc14665a2b0f74187794139, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _CameraSize: 151.7
    - _FollowPlayer: 1
    - _MaxPlayers: 82
    - _OtherPlayersDotSize: 0.8
    - _PlayerDotSize: 1
    - _ShowOthers: 0
    - _ZoomLevel: 2
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _OtherPlayersDotColor: {r: 0.20283021, g: 1, b: 0.20283021, a: 1}
    - _PlayerDotColor: {r: 0.13089006, g: 0.37828413, b: 0.99999994, a: 1}
    - _PlayerPos: {r: -2.1611962, g: 0.0679999, b: -1.5316019, a: 0}
