lobby improvements
This commit is contained in:
9
Assets/Editor Default Resources.meta
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9
Assets/Editor Default Resources.meta
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fileFormatVersion: 2
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guid: afae274dd63c891459366bc065880eb4
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||||
folderAsset: yes
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||||
timeCreated: 1445155210
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||||
licenseType: Store
|
||||
DefaultImporter:
|
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userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
||||
5
Assets/Editor Default Resources/nu Assets.meta
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5
Assets/Editor Default Resources/nu Assets.meta
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@@ -0,0 +1,5 @@
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fileFormatVersion: 2
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||||
guid: cb54d716fb536834fbd04c3946fffd3c
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folderAsset: yes
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||||
DefaultImporter:
|
||||
userData:
|
||||
9
Assets/Editor Default Resources/nu Assets/Shared.meta
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9
Assets/Editor Default Resources/nu Assets/Shared.meta
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@@ -0,0 +1,9 @@
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||||
fileFormatVersion: 2
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||||
guid: 8184e93653102cc40894d8337ab04efb
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||||
folderAsset: yes
|
||||
timeCreated: 1445237625
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
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||||
fileFormatVersion: 2
|
||||
guid: eba232098f0b0c64dbf1c4a646de0255
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||||
folderAsset: yes
|
||||
timeCreated: 1461004210
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||||
licenseType: Store
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||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,44 @@
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// Unlit map preview shader. Based on Unity's "Unlit/Texture". Version 1.3
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// - no lighting
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// - no lightmap support
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// - no per-material color
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Shader "Hidden/nu Assets/UI/Canvas"
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{
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SubShader
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||||
{
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||||
Tags { "RenderType"="Transparent" "Queue"="Transparent"}
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||||
LOD 100
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||||
Blend SrcAlpha OneMinusSrcAlpha
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||||
Pass
|
||||
{
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||||
CGPROGRAM
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||||
#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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#include "CanvasUtil.cginc"
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||||
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||||
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||||
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fixed4 frag (v2f i) : SV_Target
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||||
{
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||||
//half2 offset = half2(-_OffsetX, _OffsetY);
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//half2 uv = (i.texcoord + offset) * _Tile;
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//fixed4 col = tex2D(_MainTex, uv);
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half2 uv = TransformUV(i.texcoord);
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fixed4 col = tex2D(_MainTex, uv);
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col = DrawSeam(uv, col);
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col = ClampClipSpace(uv, col);
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return col;
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}
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ENDCG
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||||
}
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||||
}
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||||
}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
|
||||
guid: 90383672b022caa4e9144de5130bd43b
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||||
timeCreated: 1450697554
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||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,85 @@
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||||
// Unlit map preview shader. Based on Unity's "Unlit/Texture". Version 1.3
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// - no lighting
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// - no lightmap support
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||||
// - no per-material color
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||||
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Shader "Hidden/nu Assets/UI/CanvasChannels"
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||||
{
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||||
Properties
|
||||
{
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||||
_MainTex ("Base (RGB)", 2D) = "white" {}
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||||
_OffsetX ("Offset X", Float) = 0
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||||
_OffsetY ("Offset Y", Float) = 0
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_Tile ("Tiling", Float) = 1
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||||
|
||||
}
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||||
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||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Transparent" "Queue"="Transparent"}
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||||
LOD 100
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||||
Blend SrcAlpha OneMinusSrcAlpha
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||||
Pass
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||||
{
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||||
CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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#include "CanvasUtil.cginc"
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int _Channel;
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fixed4 frag (v2f i) : SV_Target
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{
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//half2 offset = half2(-_OffsetX, _OffsetY);
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//half2 uv = (i.texcoord + offset) * _Tile;
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//fixed4 col = tex2D(_MainTex, uv);
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half2 uv = TransformUV(i.texcoord);
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fixed4 col = tex2D(_MainTex, uv);
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// Won't compile on OSX
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//col = _Channel == RGB_ ? fixed4(col.rgb, 1.0h) :
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// (_Channel == RGBA_ ? col :
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// (_Channel == R_ ? fixed4(col.r, col.r, col.r, 1) :
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// (_Channel == G_ ? fixed4(col.g, col.g, col.g, 1) :
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// (_Channel == B_ ? fixed4(col.b, col.b, col.b, 1) :
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// (_Channel == A_ ? fixed4(col.a, col.a, col.a, 1) : ((col.r + col.g + col.b)/3.0h) )))));
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if(_Channel == RGB_)
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||||
{
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col = fixed4(col.rgb, 1.0h);
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}
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||||
else if(_Channel == R_)
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||||
{
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col = fixed4(col.r, col.r, col.r, 1);
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}
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else if(_Channel == G_)
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||||
{
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col = fixed4(col.g, col.g, col.g, 1);
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||||
}
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else if(_Channel == B_)
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||||
{
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col = fixed4(col.b, col.b, col.b, 1);
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||||
}
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else if(_Channel == A_)
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||||
{
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col = fixed4(col.a, col.a, col.a, 1);
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||||
}
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||||
else
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{
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col = (col.r + col.g + col.b)/3.0h;
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}
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//col = DrawSeam(uv, col);
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return col;
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}
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ENDCG
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||||
}
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||||
}
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||||
}
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||||
@@ -0,0 +1,9 @@
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fileFormatVersion: 2
|
||||
guid: 28ceb848241e6eb4ebe7602678e1b917
|
||||
timeCreated: 1459678407
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,46 @@
|
||||
// Unlit map preview shader. Based on Unity's "Unlit/Texture". Version 1.3
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||||
// - no lighting
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||||
// - no lightmap support
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||||
// - no per-material color
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||||
|
||||
Shader "Hidden/nu Assets/UI/CanvasOpaque"
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||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
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||||
_OffsetX ("Offset X", Float) = 0
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||||
_OffsetY ("Offset Y", Float) = 0
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||||
_Tile ("Tiling", Float) = 1
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||||
_SeamColor ("Zoom", Color) = (1,1,1,0.0)
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||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
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||||
LOD 100
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||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
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||||
#pragma fragment frag
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||||
#pragma multi_compile_fog
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||||
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||||
#include "UnityCG.cginc"
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||||
#include "CanvasUtil.cginc"
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||||
|
||||
|
||||
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||||
fixed4 frag (v2f i) : SV_Target
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||||
{
|
||||
half2 uv = TransformUV(i.texcoord);
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||||
fixed4 col = tex2D(_MainTex, uv);
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||||
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||||
col = DrawSeam(uv, col);
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||||
col = ClampClipSpace(uv, col);
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||||
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||||
return col;
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||||
}
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||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ddca74e9d6a9d5e40bc2f8d9cdeb1607
|
||||
timeCreated: 1458804414
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,88 @@
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||||
// Selection preview shader. Based on Unity's "Unlit/Texture". Version 1.3
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||||
// Copyright (c) by Sycoforge
|
||||
|
||||
Shader "Hidden/nu Assets/UI/CanvasSelection"
|
||||
{
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Transparent" "Queue"="Transparent"}
|
||||
LOD 100
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
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||||
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||||
#include "UnityCG.cginc"
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#include "CanvasUtil.cginc"
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||||
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||||
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||||
//Texel size of canvas texture
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||||
float2 _TexelSize;
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||||
float4 _Selection;
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||||
float _EditorTime;
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||||
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||||
#define widthBlack 10
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||||
#define widthWhite 5
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||||
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||||
fixed4 frag (v2f i) : SV_Target
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||||
{
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||||
half2 uv = TransformUV(i.texcoord);
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||||
|
||||
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||||
fixed3 c = RectBorderClamped(uv, _Selection, _TexelSize);
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||||
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||||
fixed vertical = c.x;
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||||
fixed horizontal = c.y;
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||||
fixed inside = c.z;
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||||
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||||
fixed clamped = (c.x + c.y) * c.z;
|
||||
|
||||
fixed2 p = fmod(abs(uv + _EditorTime), _TexelSize * widthBlack);
|
||||
fixed2 ap = step(p, _TexelSize * widthWhite);
|
||||
|
||||
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||||
fixed a = !vertical ? ap.y : ap.x;
|
||||
|
||||
|
||||
fixed4 col = clamped? fixed4(a, a, a, inside) : fixed4(0, 0, 0, 0);
|
||||
|
||||
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
fixed4 frag2 (v2f i) : SV_Target
|
||||
{
|
||||
half2 offset = half2(-_OffsetX, _OffsetY);
|
||||
half2 uv = (i.texcoord + offset) * _Tile;
|
||||
fixed4 col = tex2D(_MainTex, uv);
|
||||
|
||||
|
||||
fixed cUp = tex2D(_MainTex, uv + fixed2(0, _TexelSize.y)).a;
|
||||
fixed cDown = tex2D(_MainTex, uv + fixed2(0, -_TexelSize.y)).a;
|
||||
fixed cLeft = tex2D(_MainTex, uv + fixed2(-_TexelSize.x, 0)).a;
|
||||
fixed cRight = tex2D(_MainTex, uv + fixed2(_TexelSize.x, 0)).a;
|
||||
|
||||
fixed vertical = cUp * cDown;
|
||||
fixed horizontal = cLeft * cRight;
|
||||
|
||||
fixed clamped = vertical * horizontal;
|
||||
|
||||
|
||||
fixed2 p = fmod(abs(uv+_EditorTime), _TexelSize * widthBlack);
|
||||
fixed2 ap = step(p, _TexelSize * widthWhite);
|
||||
|
||||
|
||||
fixed a = vertical < 1 ? ap.x : ap.y;
|
||||
|
||||
col = clamped < 0.9 ? fixed4(a, a, a, col.a) : fixed4(1, 0, 0, 1) * _Time.y;
|
||||
|
||||
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8001fdea92b2e18429dee858d9c955d2
|
||||
timeCreated: 1458748145
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,124 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
// Canvas shader utils. Version 1.3
|
||||
// Copyright (c) by Sycoforge
|
||||
|
||||
#define RGB_ 0
|
||||
#define RGBA_ 1
|
||||
#define R_ 2
|
||||
#define G_ 3
|
||||
#define B_ 4
|
||||
#define A_ 5
|
||||
#define Grayscale_ 6
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
half2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _MainTex_TexelSize;
|
||||
half _OffsetX;
|
||||
half _OffsetY;
|
||||
half _Tile;
|
||||
half _ClampPreview;
|
||||
|
||||
float4 _SeamColor;
|
||||
|
||||
|
||||
v2f vert (appdata_t v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
inline half2 TransformUV(float2 uv)
|
||||
{
|
||||
half2 offset = half2(-_OffsetX, -_OffsetY);
|
||||
//half2 offset = half2(-_OffsetX, _OffsetY);
|
||||
//half2 offset = half2(_OffsetX, _OffsetY);
|
||||
half2 uv_ = (uv + offset) * _Tile;
|
||||
|
||||
return uv_;
|
||||
}
|
||||
|
||||
//Returns 1 when inside specified rectangle, otherwise 0.
|
||||
// rectangle: x: xMin, y: yMin, z: xMax, w: yMax
|
||||
fixed InsideRect(fixed2 uv, fixed4 rectangle)
|
||||
{
|
||||
fixed inside = uv.x >= rectangle.x && uv.x <= rectangle.z && uv.y >= rectangle.y && uv.y <= rectangle.w;
|
||||
|
||||
return inside;
|
||||
}
|
||||
|
||||
//Returns 1 on the first pixel of the specified rectangle, otherwise 0.
|
||||
// rectangle: x: xMin, y: yMin, z: xMax, w: yMax
|
||||
fixed2 RectBorder(fixed2 uv, fixed4 rectangle, fixed2 texelSize)
|
||||
{
|
||||
fixed cUp = (uv.y - texelSize.y) < rectangle.y && uv.y >= rectangle.y;
|
||||
fixed cDown = (uv.y + texelSize.y) > rectangle.w && uv.y <= rectangle.w;
|
||||
|
||||
fixed cLeft = (uv.x - texelSize.x) < rectangle.x && uv.x >= rectangle.x;
|
||||
fixed cRight = (uv.x + texelSize.x) > rectangle.z && uv.x <= rectangle.z;
|
||||
|
||||
fixed vertical = cUp + cDown;
|
||||
fixed horizontal = cLeft + cRight;
|
||||
|
||||
return fixed2(vertical, horizontal);
|
||||
}
|
||||
|
||||
//Returns 1 on the first pixel of the specified rectangle, otherwise 0.
|
||||
// rectangle: x: xMin, y: yMin, z: xMax, w: yMax
|
||||
fixed RectBorderClampedCombined(fixed2 uv, fixed4 rectangle, fixed2 texelSize)
|
||||
{
|
||||
fixed2 b = RectBorder(uv, rectangle, texelSize);
|
||||
return (b.x + b.y) * InsideRect(uv, rectangle);
|
||||
}
|
||||
|
||||
fixed3 RectBorderClamped(fixed2 uv, fixed4 rectangle, fixed2 texelSize)
|
||||
{
|
||||
fixed2 b = RectBorder(uv, rectangle, texelSize);
|
||||
return fixed3(b.x, b.y, InsideRect(uv, rectangle));
|
||||
}
|
||||
|
||||
inline float4 ClampClipSpace(half2 uv, float4 color)
|
||||
{
|
||||
float2 uv_ = uv;
|
||||
bool valid = (uv_.x >= 0 && uv_.x <= 1) && (uv_.y >= 0 && uv_.y <= 1);
|
||||
|
||||
float4 white = float4(1.0f, 1.0f, 1.0f, 0.0f);
|
||||
|
||||
color = (valid && _ClampPreview) || !_ClampPreview ? color : white;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
float4 DrawSeam(half2 uv, float4 color)
|
||||
{
|
||||
int2 ab = (int2)uv;
|
||||
fixed2 uvc = (uv - ab);
|
||||
uvc.x = ab.x == 0 ? uvc.x : abs(uv.x - ab.x);
|
||||
uvc.y = ab.y == 0 ? uvc.y : abs(uv.y - ab.y);
|
||||
|
||||
|
||||
fixed2 scale = _MainTex_TexelSize.xy * _Tile;
|
||||
|
||||
|
||||
if((uvc.x < scale.x && uvc.x > 0) || (uvc.y < scale.y && uvc.y > 0))
|
||||
{
|
||||
color = _SeamColor.a * _SeamColor + (1.0 - _SeamColor.a) * color;
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a181786964fad64a9aa8fa299e0e8f8
|
||||
timeCreated: 1458748017
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,59 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Hidden/nu Assets/UI/Unlit Color Alpha"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Color ("Main Color", Color) = (1,1,1,0.5)
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
|
||||
LOD 100
|
||||
|
||||
ZWrite Off
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
half2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
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Entry: 13
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||||
Data:
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||||
Entry: 8
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Data:
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Entry: 8
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Data:
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||||
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Entry: 8
|
||||
Data:
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||||
- Name:
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Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: doorOpenClip
|
||||
- Name: $v
|
||||
Entry: 7
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||||
Data: 14|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
|
||||
Entry: 1
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||||
Data: doorOpenClip
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 15|System.RuntimeType, mscorlib
|
||||
- Name:
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||||
Entry: 1
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||||
Data: UnityEngine.AudioClip, UnityEngine.AudioModule
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 15
|
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- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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||||
- Name:
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Entry: 6
|
||||
Data:
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||||
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Entry: 8
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||||
Data:
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||||
- Name: <IsSerialized>k__BackingField
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||||
Entry: 5
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||||
Data: true
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||||
Entry: 7
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Data: 16|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Entry: 12
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Entry: 7
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||||
Data: 17|UnityEngine.HeaderAttribute, UnityEngine.CoreModule
|
||||
- Name: header
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||||
Entry: 1
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||||
Data: Audio Clips
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
- Name:
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||||
Entry: 7
|
||||
Data: 18|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||
- Name:
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||||
Entry: 8
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||||
Data:
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Entry: 13
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Data:
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Entry: 8
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Data:
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Entry: 8
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Data:
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Entry: 8
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Data:
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||||
- Name:
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Entry: 7
|
||||
Data:
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||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: doorCloseClip
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 19|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
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||||
Data: doorCloseClip
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 15
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||||
- Name: <SystemType>k__BackingField
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Entry: 9
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||||
Data: 15
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
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||||
Entry: 6
|
||||
Data:
|
||||
- Name:
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Entry: 8
|
||||
Data:
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||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: true
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 20|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 1
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data: 21|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
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Entry: 8
|
||||
Data:
|
||||
- Name:
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Entry: 8
|
||||
Data:
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- Name:
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Entry: 8
|
||||
Data:
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- Name:
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||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: doorLockedClip
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 22|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: doorLockedClip
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 15
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 15
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: true
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 23|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 1
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data: 24|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
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Entry: 13
|
||||
Data:
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- Name:
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Entry: 8
|
||||
Data:
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- Name:
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Entry: 8
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Data:
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- Name:
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Entry: 8
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Data:
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- Name:
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Entry: 13
|
||||
Data:
|
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Data:
|
||||
8
Assets/Quiz/Scripts/Door/Door.asset.meta
Normal file
8
Assets/Quiz/Scripts/Door/Door.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3bb52ac58e382bb4e981b9cf13af249f
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NativeFormatImporter:
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||||
65
Assets/Quiz/Scripts/Door/Door.cs
Normal file
65
Assets/Quiz/Scripts/Door/Door.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System.Net.NetworkInformation;
|
||||
using BestHTTP.SecureProtocol.Org.BouncyCastle.Ocsp;
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.UdonNetworkCalling;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
using VRC.Udon.Common.Interfaces;
|
||||
|
||||
public class Door : UdonSharpBehaviour
|
||||
{
|
||||
[SerializeField] private Animator doorAnimator;
|
||||
[SerializeField] private AudioSource doorAudioSource;
|
||||
[UdonSynced] private bool isOpen = false;
|
||||
|
||||
[Header("Audio Clips")]
|
||||
[SerializeField] private AudioClip doorOpenClip;
|
||||
[SerializeField] private AudioClip doorCloseClip;
|
||||
[SerializeField] private AudioClip doorLockedClip;
|
||||
|
||||
private void ToggleOpen()
|
||||
{
|
||||
if (Networking.IsOwner(gameObject))
|
||||
{
|
||||
isOpen = !isOpen;
|
||||
doorAnimator.SetBool("isOpen", isOpen);
|
||||
RequestSerialization();
|
||||
}
|
||||
else
|
||||
{
|
||||
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(TryLocked));
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDeserialization()
|
||||
{
|
||||
doorAnimator.SetBool("isOpen", isOpen);
|
||||
}
|
||||
|
||||
public void HandleInteraction()
|
||||
{
|
||||
ToggleOpen();
|
||||
}
|
||||
|
||||
public void PlayOpenSound()
|
||||
{
|
||||
doorAudioSource.PlayOneShot(doorOpenClip);
|
||||
}
|
||||
|
||||
public void PlayCloseSound()
|
||||
{
|
||||
doorAudioSource.PlayOneShot(doorCloseClip);
|
||||
}
|
||||
|
||||
public void PlayLockedSound()
|
||||
{
|
||||
doorAudioSource.PlayOneShot(doorLockedClip);
|
||||
}
|
||||
|
||||
[NetworkCallable]
|
||||
public void TryLocked()
|
||||
{
|
||||
doorAnimator.SetTrigger("tryLocked");
|
||||
}
|
||||
}
|
||||
11
Assets/Quiz/Scripts/Door/Door.cs.meta
Normal file
11
Assets/Quiz/Scripts/Door/Door.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
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||||
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||||
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||||
defaultReferences: []
|
||||
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
118
Assets/Quiz/Scripts/Door/DoorHandle.asset
Normal file
118
Assets/Quiz/Scripts/Door/DoorHandle.asset
Normal file
@@ -0,0 +1,118 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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|
||||
m_Name: DoorHandle
|
||||
m_EditorClassIdentifier:
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||||
serializedUdonProgramAsset: {fileID: 11400000, guid: b9dfca20422cd12419c34a4660783d19, type: 2}
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||||
udonAssembly:
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||||
assemblyError:
|
||||
sourceCsScript: {fileID: 11500000, guid: e16c8efd09ee95f42b21fc900dcfe854, type: 3}
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||||
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||||
compiledVersion: 2
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||||
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|
||||
hasInteractEvent: 1
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||||
scriptID: 388651678416826330
|
||||
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||||
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||||
SerializationNodes:
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||||
- Name: comparer
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||||
Entry: 7
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Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String,
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||||
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||||
Entry: 7
|
||||
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||||
- Name: $k
|
||||
Entry: 1
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||||
Data: doorScript
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
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||||
Data: doorScript
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
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||||
Data: 3|System.RuntimeType, mscorlib
|
||||
- Name:
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||||
Entry: 1
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||||
Data: Door, Assembly-CSharp
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 7
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||||
Data: 4|System.RuntimeType, mscorlib
|
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- Name:
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||||
Entry: 1
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||||
Data: VRC.Udon.UdonBehaviour, VRC.Udon
|
||||
- Name:
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Entry: 8
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||||
Data:
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||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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- Name:
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||||
Entry: 6
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||||
Data:
|
||||
- Name:
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Entry: 8
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||||
Data:
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||||
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|
||||
Entry: 5
|
||||
Data: true
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||||
- Name: _fieldAttributes
|
||||
Entry: 7
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Data: 5|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Entry: 12
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Data: 1
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Entry: 7
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Data: 6|UnityEngine.SerializeField, UnityEngine.CoreModule
|
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- Name:
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Entry: 8
|
||||
Data:
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- Name:
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Entry: 13
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||||
Data:
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- Name:
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Entry: 8
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||||
Data:
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||||
- Name:
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Entry: 8
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||||
Data:
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||||
- Name:
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Entry: 8
|
||||
Data:
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||||
- Name:
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Entry: 13
|
||||
Data:
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
8
Assets/Quiz/Scripts/Door/DoorHandle.asset.meta
Normal file
8
Assets/Quiz/Scripts/Door/DoorHandle.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69b7ebf82a40e4e47bd6530d68506ee3
|
||||
NativeFormatImporter:
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||||
externalObjects: {}
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||||
mainObjectFileID: 11400000
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
18
Assets/Quiz/Scripts/Door/DoorHandle.cs
Normal file
18
Assets/Quiz/Scripts/Door/DoorHandle.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
public class DoorHandle : UdonSharpBehaviour
|
||||
{
|
||||
[SerializeField] private Door doorScript;
|
||||
|
||||
public override void Interact()
|
||||
{
|
||||
if (doorScript != null)
|
||||
{
|
||||
doorScript.HandleInteraction();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Quiz/Scripts/Door/DoorHandle.cs.meta
Normal file
11
Assets/Quiz/Scripts/Door/DoorHandle.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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||||
guid: e16c8efd09ee95f42b21fc900dcfe854
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MonoImporter:
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||||
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||||
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
52
Assets/Quiz/TestScript.asset
Normal file
52
Assets/Quiz/TestScript.asset
Normal file
@@ -0,0 +1,52 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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||||
MonoBehaviour:
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m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
|
||||
m_Name: TestScript
|
||||
m_EditorClassIdentifier:
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serializedUdonProgramAsset: {fileID: 11400000, guid: dfe4ed2da442ad240b69a08642b44548, type: 2}
|
||||
udonAssembly:
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||||
assemblyError:
|
||||
sourceCsScript: {fileID: 11500000, guid: 3ff80f68f266a2c49ac71084108dc79e, type: 3}
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||||
scriptVersion: 2
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||||
compiledVersion: 2
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||||
behaviourSyncMode: 0
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hasInteractEvent: 0
|
||||
scriptID: -3354587485808956663
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serializationData:
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SerializedBytes:
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SerializedBytesString:
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PrefabModificationsReferencedUnityObjects: []
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SerializationNodes:
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Entry: 7
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Data: 0|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[UdonSharp.Compiler.FieldDefinition,
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UdonSharp.Editor]], mscorlib
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- Name: comparer
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Entry: 7
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Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String,
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mscorlib]], mscorlib
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Data:
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Entry: 12
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Entry: 13
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Data:
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Entry: 8
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8
Assets/Quiz/TestScript.asset.meta
Normal file
8
Assets/Quiz/TestScript.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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guid: 2c30388fd9dc1ff408c4b34ef1cb3274
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13
Assets/Quiz/TestScript.cs
Normal file
13
Assets/Quiz/TestScript.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
public class TestScript : UdonSharpBehaviour
|
||||
{
|
||||
public void TestMethod()
|
||||
{
|
||||
Debug.Log("This is a test method.");
|
||||
}
|
||||
}
|
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11
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user