using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; public class LetterStand : UdonSharpBehaviour { public LetterPoint[] letterPoints; public LetterStack[] letterStacks; public GameObject controlPanel; public void ResetCards() { foreach (LetterPoint point in letterPoints) { point.heldCard = null; } foreach (LetterStack stack in letterStacks) { stack.ResetLetters(); } } }