using UdonSharp; using UnityEngine; using VRC.SDK3.Components; using VRC.SDK3.UdonNetworkCalling; using VRC.SDKBase; using VRC.Udon; public class LetterStand : UdonSharpBehaviour { public LetterPoint[] letterPoints; public LetterStack[] letterStacks; public LetterCard[] letterCards; public void ResetCards() { for (int i = 0; i < letterPoints.Length; i++) { letterPoints[i].heldCard = null; } for (int i = 0; i < letterStacks.Length; i++) { letterStacks[i].ResetLetters(); } } }