using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; public class ScoreboardManager : UdonSharpBehaviour { public Scoreboard[] scoreboards; public void UpdateAllScoreboards() { if (scoreboards == null) return; for (int i = 0; i < scoreboards.Length; i++) { Scoreboard board = scoreboards[i]; if (board != null) { board.UpdateScoreboard(); } } } }