using UdonSharp; using UnityEngine; using VRC.SDK3.UdonNetworkCalling; using VRC.SDKBase; using VRC.Udon; public class DownCountClock : UdonSharpBehaviour { public Animator clockAnimator; public AudioSource clockAudioSource; public void StartNetworkedClock() { SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "StartClock"); } [NetworkCallable] public void StartClock() { if (clockAnimator != null) { clockAnimator.SetTrigger("StartCountdown"); } if (clockAudioSource != null && !clockAudioSource.isPlaying) { clockAudioSource.Play(); } } }