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QuizzinMk5.1/Packages/red.sim.lightvolumes/Shaders/Editor/OcclusionShader.shader
2025-11-27 01:27:15 +00:00

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// Simple unlit shader with no culling. Used for occlusion baking.
Shader "Hidden/VRCLV/OcclusionShader" {
Properties {
[MainColor] _Color ("Color", Color) = (1,1,1,1)
}
SubShader {
Tags { "RenderType"="Opaque" "Queue"="Geometry" }
Cull Off
ZWrite On
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
float4 _Color;
float4 vert (float4 vertex : POSITION) : SV_POSITION {
return UnityObjectToClipPos(vertex);
}
float4 frag () : SV_Target {
return _Color;
}
ENDCG
}
}
}