Files
QuizzinMk5.1/Assets/Quiz/Scripts/Managers/PlayerManager.cs
2025-11-18 00:32:07 +00:00

171 lines
4.6 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
using System;
public class PlayerManager : UdonSharpBehaviour
{
[UdonSynced] public int[] playerIds = new int[0];
[UdonSynced] private int[] playerScores = new int[0];
[UdonSynced] private string[] playerTeams = new string[0];
[UdonSynced] public int[] currentPlayerIds = new int[0];
public override void OnPlayerJoined(VRCPlayerApi player)
{
if (!Networking.IsOwner(gameObject)) return;
int id = player.playerId;
int index = GetPlayerIndex(id);
if (index == -1)
{
int[] newIds = new int[playerIds.Length + 1];
int[] newScores = new int[playerScores.Length + 1];
string[] newTeams = new string[playerTeams.Length + 1];
Array.Copy(playerIds, newIds, playerIds.Length);
Array.Copy(playerScores, newScores, playerScores.Length);
Array.Copy(playerTeams, newTeams, playerTeams.Length);
newIds[playerIds.Length] = id;
newScores[playerScores.Length] = 0;
newTeams[playerTeams.Length] = "unassigned";
playerIds = newIds;
playerScores = newScores;
playerTeams = newTeams;
}
// Add to current players
int[] newCurrentIds = new int[currentPlayerIds.Length + 1];
Array.Copy(currentPlayerIds, newCurrentIds, currentPlayerIds.Length);
newCurrentIds[currentPlayerIds.Length] = id;
currentPlayerIds = newCurrentIds;
RequestSerialization();
}
public override void OnPlayerLeft(VRCPlayerApi player)
{
if (!Networking.IsOwner(gameObject)) return;
// Remove from current players
int[] newCurrentIds = new int[currentPlayerIds.Length - 1];
int j = 0;
for (int i = 0; i < currentPlayerIds.Length; i++)
{
if (currentPlayerIds[i] != player.playerId)
{
newCurrentIds[j] = currentPlayerIds[i];
j++;
}
}
currentPlayerIds = newCurrentIds;
RequestSerialization();
}
public void SetScore(int playerId, int score)
{
if (!Networking.IsOwner(gameObject)) return;
for (int i = 0; i < playerIds.Length; i++)
{
if (playerIds[i] == playerId)
{
playerScores[i] = score;
break;
}
}
RequestSerialization();
}
public int GetScore(int playerId)
{
for (int i = 0; i < playerIds.Length; i++)
{
if (playerIds[i] == playerId)
{
return playerScores[i];
}
}
return 0;
}
public void AddScore(int playerId, int increment)
{
if (!Networking.IsOwner(gameObject)) return;
for (int i = 0; i < playerIds.Length; i++)
{
if (playerIds[i] == playerId)
{
playerScores[i] += increment;
break;
}
}
RequestSerialization();
}
public VRCPlayerApi[] GetCurrentPlayers()
{
VRCPlayerApi[] players = new VRCPlayerApi[currentPlayerIds.Length];
for (int i = 0; i < currentPlayerIds.Length; i++)
{
players[i] = VRCPlayerApi.GetPlayerById(currentPlayerIds[i]);
}
return players;
}
// Team Management Methods
public void AssignTeam(int playerId, string team)
{
if (!Networking.IsOwner(gameObject)) return;
if (team != "red" && team != "blue" && team != "unassigned") return;
int index = GetPlayerIndex(playerId);
if (index >= 0)
{
playerTeams[index] = team;
RequestSerialization();
}
}
public string GetTeam(int playerId)
{
int index = GetPlayerIndex(playerId);
return index >= 0 ? playerTeams[index] : "unassigned";
}
public int[] GetTeamMembers(string team)
{
int count = 0;
for (int i = 0; i < playerTeams.Length; i++)
{
if (playerTeams[i] == team) count++;
}
int[] members = new int[count];
int j = 0;
for (int i = 0; i < playerTeams.Length; i++)
{
if (playerTeams[i] == team)
{
members[j++] = playerIds[i];
}
}
return members;
}
// Helper Methods
private int GetPlayerIndex(int playerId)
{
for (int i = 0; i < playerIds.Length; i++)
{
if (playerIds[i] == playerId) return i;
}
return -1;
}
}