Files
QuizzinMk5.1/Packages/com.z3y.vrcmarkerpro/Runtime/Shaders/Line.cginc
2025-12-03 01:44:40 +00:00

138 lines
4.1 KiB
HLSL

#define RESOLUTION uint2(256, 256)
#define COUNT (RESOLUTION.x * RESOLUTION.y)
#define LAST_INDEX (COUNT - 1)
#define WIDTH RESOLUTION.x
#define HEIGHT RESOLUTION.y
#define Z_ORDER_CURVE
Texture2D<float> _ActiveTexelMap;
float4 _ActiveTexelMap_TexelSize;
uint2 IndexToCoords(uint index)
{
return uint2(index % RESOLUTION.x, index / RESOLUTION.x);
}
uint CoordsToIndex(float2 uv, uint2 res = RESOLUTION)
{
uint2 coords = uint2(uv.y * res.y, uv.x * res.x);
uint index = (coords.x * res.x) + (coords.y);
return index;
}
// https://github.com/d4rkc0d3r/CompactSparseTextureDemo/
// adapted from: https://lemire.me/blog/2018/01/08/how-fast-can-you-bit-interleave-32-bit-integers/
uint InterleaveWithZero(uint word)
{
word = (word ^ (word << 8)) & 0x00ff00ff;
word = (word ^ (word << 4)) & 0x0f0f0f0f;
word = (word ^ (word << 2)) & 0x33333333;
word = (word ^ (word << 1)) & 0x55555555;
return word;
}
// adapted from: https://stackoverflow.com/questions/3137266/how-to-de-interleave-bits-unmortonizing
uint DeinterleaveWithZero(uint word)
{
word &= 0x55555555;
word = (word | (word >> 1)) & 0x33333333;
word = (word | (word >> 2)) & 0x0f0f0f0f;
word = (word | (word >> 4)) & 0x00ff00ff;
word = (word | (word >> 8)) & 0x0000ffff;
return word;
}
uint2 IndexToUV(uint index)
{
#ifdef Z_ORDER_CURVE
return uint2(DeinterleaveWithZero(index), DeinterleaveWithZero(index >> 1));
#else
return uint2(index % HEIGHT, index / HEIGHT);
#endif
}
uint UVToIndex(uint2 uv)
{
#ifdef Z_ORDER_CURVE
return InterleaveWithZero(uv.x) | (InterleaveWithZero(uv.y) << 1);
#else
return uv.x + uv.y * WIDTH;
#endif
}
float CountActiveTexels(int3 uv, int2 offset)
{
uv.xy += offset;
return (float)(1 << (uv.z + uv.z)) * _ActiveTexelMap.Load(uv);
}
float CountActiveTexels(int3 uv)
{
return CountActiveTexels(uv, int2(0, 0));
}
int2 ActiveTexelIndexToUV(float index)
{
float maxLod = round(log2(HEIGHT));
int3 uv = int3(0, 0, maxLod);
if (index >= CountActiveTexels(uv))
return -1;
float activeTexelSumInPreviousLods = 0;
while (uv.z >= 1)
{
uv += int3(uv.xy, -1);
float count00 = CountActiveTexels(uv);
float count01 = CountActiveTexels(uv, int2(1, 0));
float count10 = CountActiveTexels(uv, int2(0, 1));
bool in00 = index < (activeTexelSumInPreviousLods + count00);
bool in01 = index < (activeTexelSumInPreviousLods + count00 + count01);
bool in10 = index < (activeTexelSumInPreviousLods + count00 + count01 + count10);
if (in00)
{
uv.xy += int2(0, 0);
}
else if (in01)
{
uv.xy += int2(1, 0);
activeTexelSumInPreviousLods += count00;
}
else if (in10)
{
uv.xy += int2(0, 1);
activeTexelSumInPreviousLods += count00 + count01;
}
else
{
uv.xy += int2(1, 1);
activeTexelSumInPreviousLods += count00 + count01 + count10;
}
}
return uv.xy;
}
/*
MIT License
Copyright (c) 2022 d4rkpl4y3r
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/