Universally challenged fixed
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- Name: <SystemType>k__BackingField
|
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Entry: 9
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Data: 17
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data:
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Data: 0
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||||
Entry: 13
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||||
Data:
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- Name:
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Entry: 8
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||||
Data:
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||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
|
||||
@@ -9,6 +9,7 @@ public class TabletRow : UdonSharpBehaviour
|
||||
{
|
||||
public PlayerManager playerManager;
|
||||
[SerializeField] private TMPro.TextMeshProUGUI playerName;
|
||||
[SerializeField] private TMPro.TextMeshProUGUI playerScore;
|
||||
public VRCPlayerApi player;
|
||||
|
||||
public Image backgroundImage;
|
||||
@@ -20,6 +21,13 @@ public class TabletRow : UdonSharpBehaviour
|
||||
playerName.text = name;
|
||||
}
|
||||
|
||||
public void SetPlayerScore(int score)
|
||||
{
|
||||
if (playerScore == null) return;
|
||||
|
||||
playerScore.text = score.ToString();
|
||||
}
|
||||
|
||||
public void SetBackgroundColor(Color color)
|
||||
{
|
||||
if (backgroundImage == null) return;
|
||||
|
||||
@@ -49,6 +49,8 @@ public class TabletScoreboard : Scoreboard
|
||||
// Set player name
|
||||
row.SetPlayerName(player.displayName);
|
||||
string teamColor = playerManager.GetTeam(player.playerId);
|
||||
int score = playerManager.GetScore(player.playerId);
|
||||
row.SetPlayerScore(score);
|
||||
row.SetBackgroundColor(teamColor == "red" ? Color.red : teamColor == "blue" ? Color.blue : Color.grey);
|
||||
|
||||
playerRows[i] = row;
|
||||
|
||||
358
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@@ -0,0 +1,358 @@
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8
Assets/Quiz/Scripts/UC/TurretController.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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guid: bf2ab87fa81f13b408e7c2e992cdce04
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assetBundleVariant:
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46
Assets/Quiz/Scripts/UC/TurretController.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
public class TurretController : UdonSharpBehaviour
|
||||
{
|
||||
public AudioSource audioSource;
|
||||
public AudioClip gunLower1;
|
||||
public AudioClip gunLower2;
|
||||
public AudioClip GunSpinUp;
|
||||
public AudioClip steamBlast;
|
||||
|
||||
public ParticleSystem steamParticleSystem;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
steamParticleSystem.Stop();
|
||||
}
|
||||
|
||||
public void PlayGunLower1()
|
||||
{
|
||||
audioSource.PlayOneShot(gunLower1);
|
||||
}
|
||||
|
||||
public void PlayGunLower2()
|
||||
{
|
||||
audioSource.PlayOneShot(gunLower2);
|
||||
}
|
||||
|
||||
public void PlayGunSpinUp()
|
||||
{
|
||||
audioSource.PlayOneShot(GunSpinUp);
|
||||
}
|
||||
|
||||
public void PlaySteamBlast()
|
||||
{
|
||||
audioSource.PlayOneShot(steamBlast);
|
||||
steamParticleSystem.Play();
|
||||
}
|
||||
|
||||
public void StopSteamBlast()
|
||||
{
|
||||
steamParticleSystem.Stop();
|
||||
}
|
||||
}
|
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11
Assets/Quiz/Scripts/UC/TurretController.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6a52a319b79eb5245be42fbaec662d59
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -25,7 +25,7 @@ public class UCController : UdonSharpBehaviour
|
||||
UCQuestionListItem listItem = listItemObj.GetComponent<UCQuestionListItem>();
|
||||
if (listItem != null)
|
||||
{
|
||||
listItem.Initialize(question);
|
||||
listItem.Initialize(question, i);
|
||||
listItem.controller = this;
|
||||
}
|
||||
}
|
||||
|
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@@ -12,7 +12,7 @@ public class UCQuestionListItem : UdonSharpBehaviour
|
||||
|
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public TMPro.TextMeshProUGUI textComponent;
|
||||
|
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public void Initialize(UCQuestion question)
|
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public void Initialize(UCQuestion question, int index)
|
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{
|
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questionData = question;
|
||||
|
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@@ -28,7 +28,7 @@ public class UCQuestionListItem : UdonSharpBehaviour
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|
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if (textComponent != null && questionData != null)
|
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{
|
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textComponent.text = questionData.mainQuestion;
|
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textComponent.text = index.ToString() + ". " + questionData.mainQuestion;
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}
|
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}
|
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|
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|
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@@ -43,7 +43,7 @@ MonoBehaviour:
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Data: 1
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Data: 5
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Data:
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@@ -104,6 +104,222 @@ MonoBehaviour:
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Entry: 8
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Data:
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Entry: 7
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Entry: 1
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Data: areSirensActivated
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Entry: 7
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@@ -1,16 +1,91 @@
|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDK3.UdonNetworkCalling;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
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|
||||
{
|
||||
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|
||||
[UdonSynced] public bool areSirensActivated = false;
|
||||
|
||||
public Light[] lights;
|
||||
public AudioSource sirenAudioSource;
|
||||
public Animator[] turretAnimators;
|
||||
|
||||
public void EnableBuzzers()
|
||||
{
|
||||
isBuzzersEnabled = true;
|
||||
RequestSerialization();
|
||||
}
|
||||
|
||||
public void HandleSirenButton()
|
||||
{
|
||||
areSirensActivated = !areSirensActivated;
|
||||
UpdateLights();
|
||||
HandleAudio();
|
||||
RequestSerialization();
|
||||
}
|
||||
|
||||
private void HandleAudio()
|
||||
{
|
||||
if (sirenAudioSource != null)
|
||||
{
|
||||
if (areSirensActivated)
|
||||
{
|
||||
sirenAudioSource.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
sirenAudioSource.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateLights()
|
||||
{
|
||||
for (int i = 0; i < lights.Length; i++)
|
||||
{
|
||||
lights[i].intensity = areSirensActivated ? 50f : 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDeserialization()
|
||||
{
|
||||
UpdateLights();
|
||||
// Only sync audio if this is not the owner (owner already plays it in HandleSirenButton)
|
||||
if (!Networking.IsOwner(gameObject))
|
||||
{
|
||||
HandleAudio();
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (areSirensActivated)
|
||||
{
|
||||
for (int i = 0; i < lights.Length; i++)
|
||||
{
|
||||
lights[i].transform.rotation *= Quaternion.Euler(0, Time.deltaTime * 200f, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleGunButtonPress()
|
||||
{
|
||||
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "ActivateGunTurrets");
|
||||
}
|
||||
|
||||
[NetworkCallable]
|
||||
public void ActivateGunTurrets()
|
||||
{
|
||||
if (turretAnimators != null)
|
||||
{
|
||||
for (int i = 0; i < turretAnimators.Length; i++)
|
||||
{
|
||||
turretAnimators[i].SetTrigger("StartGunLower");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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