feat: Introduce DownCount feature with new models, scripts, textures, and a dedicated quiz scene.

This commit is contained in:
2025-12-02 01:49:24 +00:00
parent 783affaff1
commit d3deec95c8
207 changed files with 74901 additions and 762 deletions

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using UdonSharp;
using UnityEngine;
using VRC.SDK3.UdonNetworkCalling;
using VRC.SDKBase;
using VRC.Udon;
public class DownCountClock : UdonSharpBehaviour
{
public Animator clockAnimator;
public AudioSource clockAudioSource;
public void StartNetworkedClock()
{
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "StartClock");
}
[NetworkCallable]
public void StartClock()
{
if (clockAnimator != null)
{
clockAnimator.SetTrigger("StartCountdown");
}
if (clockAudioSource != null && !clockAudioSource.isPlaying)
{
clockAudioSource.Play();
}
}
}

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using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class LetterCard : UdonSharpBehaviour
{
public TMPro.TextMeshProUGUI letterText;
[UdonSynced] public string currentLetter;
[HideInInspector] public LetterPoint currentPoint;
public override void OnDrop()
{
if (currentPoint != null)
{
currentPoint.OnCardReleased(this);
}
}
public override void OnPickup()
{
if (currentPoint != null)
{
currentPoint.OnCardRemoved(this);
}
}
public void SetLetter(string letter)
{
this.currentLetter = letter;
if (letterText != null)
{
letterText.text = currentLetter;
}
}
public override void OnDeserialization()
{
if (letterText != null)
{
letterText.text = currentLetter;
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using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class LetterPoint : UdonSharpBehaviour
{
LetterCard heldCard;
public void OnCardReleased(LetterCard card)
{
if (heldCard != null) return;
heldCard = card;
card.transform.position = this.transform.position;
card.transform.rotation = this.transform.rotation;
}
public void OnCardRemoved(LetterCard card)
{
if (heldCard == card)
{
heldCard = null;
}
}
void OnTriggerEnter(Collider other)
{
LetterCard card = other.GetComponent<LetterCard>();
if (card != null)
{
card.currentPoint = this;
}
}
void OnTriggerExit(Collider other)
{
LetterCard card = other.GetComponent<LetterCard>();
if (card != null)
{
// If the exiting card was the one we were holding, clear it
if (card == heldCard)
{
heldCard = null;
}
// Only clear if we are the one currently registered
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}
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using UdonSharp;
using UnityEngine;
using VRC.Core.Pool;
using VRC.SDK3.Components;
using VRC.SDK3.UdonNetworkCalling;
using VRC.SDKBase;
using VRC.Udon;
public class LetterStack : UdonSharpBehaviour
{
public Transform letterSpawnPoint;
public VRCObjectPool letterPool;
[SerializeField] private string[] letters = { "A", "E", "I", "O", "U" };
[SerializeField] private int[] counts = { 15, 21, 13, 13, 5 };
[SerializeField] private string[] availableLetters;
void Start()
{
InitLetterPool();
}
public void InitLetterPool()
{
int total = 0;
for (int i = 0; i < counts.Length; i++)
{
total += counts[i];
}
availableLetters = new string[total];
int idx = 0;
for (int i = 0; i < letters.Length; i++)
{
for (int j = 0; j < counts[i]; j++)
{
availableLetters[idx++] = letters[i];
}
}
}
public void SpawnLetter()
{
if (availableLetters.Length == 0) return;
int rand = Random.Range(0, availableLetters.Length);
string selectedLetter = availableLetters[rand];
GameObject newLetter = letterPool.TryToSpawn();
if (newLetter != null)
{
newLetter.transform.position = letterSpawnPoint.position;
newLetter.transform.rotation = letterSpawnPoint.rotation;
newLetter.GetComponent<LetterCard>().SetLetter(selectedLetter);
}
// Remove the selected letter
string[] newAvailable = new string[availableLetters.Length - 1];
int newIdx = 0;
for (int i = 0; i < availableLetters.Length; i++)
{
if (i != rand)
{
newAvailable[newIdx++] = availableLetters[i];
}
}
availableLetters = newAvailable;
}
public void ResetLetters()
{
InitLetterPool();
for (int i = 0; i < letterPool.Pool.Length; i++)
{
letterPool.Return(letterPool.Pool[i]);
}
}
public override void Interact()
{
SpawnLetter();
}
}

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using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class LetterStand : UdonSharpBehaviour
{
}

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@@ -14,7 +14,7 @@ MonoBehaviour:
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programUnityEngineObjects: []
networkCallingEntrypointMetadata: []
serializationDataFormat: 0

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