Files
QuizzinMk5.1/Assets/Quiz/Scripts/TeamMachineRoom/TeamMachineSwitch.cs
2025-11-12 02:07:33 +00:00

33 lines
753 B
C#

using UdonSharp;
using UnityEngine;
using VRC.SDK3.UdonNetworkCalling;
using VRC.SDKBase;
using VRC.Udon;
using VRC.Udon.Common.Interfaces;
public class TeamMachineSwitch : UdonSharpBehaviour
{
[SerializeField] private Animator switchAnimator;
[SerializeField] private AudioSource switchAudioSource;
private bool isActive = false;
public override void Interact()
{
if (!Networking.IsOwner(gameObject)) return;
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(ActivateSwitch));
}
[NetworkCallable]
public void ActivateSwitch()
{
isActive = !isActive;
switchAnimator.SetBool("isActive", isActive);
switchAudioSource.Play();
RequestSerialization();
}
}